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The most you can steal with the maximum chance (90%) of success is 1,962. The maximum amount of gold pickpocketable on an awake target (so no night thief) is 2,852 (1% chance on a 15 Pickpocket skill target, with 100 skill, 5 ranks of Light Fingers, and Cutpurse, but no effect bonuses). When stealing multiple items at once you can only guess the success rate, as only the chance for one item at a time is displayed and it is easier to steal more items with smaller weight. Stealing Gold or Single Item: Base_chance - Gold_amount / 10 - 4 × Item_weight + 25 + Effects_bonus + 100 + 25 + (50 if Gold) = 240 to 261.25 + (50 if Gold) + Effects_bonus - Gold_amount / 10 - 4 × Item_weight.Base_chance = 115 - ( NPC_skill / 4 ) = 90 to 111.25, depending on target.
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Stealing Gold or Single Item: Base_chance - Gold_amount / 10 - 4 × Item_weight + Sneak_bonus + Effects_bonus + Light_Fingers + Night_Thief + (Cutpurse if Gold)Īpplying maximum skill values for the PC, with the patch:.Effects_bonus = Potion_bonus + Boots_bonus + Gloves_bonus.Stealing Gold or Single Item: ( Base_chance - Gold_amount / 10 - 4 × Item_weight + Sneak_bonus ) × Effects_mult + Light_Fingers + Night_Thief + (Cutpurse if Gold).Effects_mult = Potion_mult × ( Boots_mult + Gloves_mult ).Detected = 25 (this malus applies when the pickpocketer has been detected by the pickpocketee).Base_chance = 15 + Player_skill - ( NPC_skill / 4 ).Game Settings affecting Pickpocket: fPickPocket.īase_chance_formula = ( ActorSkillBase + Player_skill ) × ActorSkillMult + ( TargetSkillBase + NPC_skill ) × TargetSkillMult - Detected Simply viewing an inventory is not considered to be a crime. If you are sneaking when you approach a person, you will be given the option of viewing the person's inventory. Silently harm enemies by placing poisons in their pockets. +25% chance to pickpocket if the target is asleep. Item weight and value reduce pickpocketing odds. I hope SKyrim has changed this so there is a little more going on in the world than just where you are.Pickpocketing bonus of 20%.
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but technically to kill someone with poison in their food you have to follow them around until they eat it when your in the same cell, or it will never happen. NPC's have packages and if any package is involved in your new cell they will be brought into it. The rest of the world is shut off and dead for all intensive purposes. Only the CELL you are IN has any life in it.
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In Oblivion once you leave a cell everything inside it is basically placed in suspended animation. Someone mentioned will they turn up dead after you place the poison in their inventory? I doubt it unless they made a major change to the way the engine works. A guy dies from choking or some bad food, or whatever. That means no murder count increase, no bad karma (Skyrims equivalent of infamy) and no guards taking you to jail. Why poison someone? Probably because even the game engine won't know you did it. My first question is Where has it been confirmed that sticking a bottle of poison in someone's inventory will poison them? It's probably like the poisoned apple from Oblivion, but you can actually TAKE their food, poison it in your alchemy station, and REPLACE it with a poisoned version.
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